Effective 8 September 2026 · Version 1.0 · Oddly Effective LLC
Manga Craft is a voxel sandbox game published by Oddly Effective LLC. We built it to collect as little as we possibly can, and this page says exactly what it touches, why it touches it, who else sees it, and how long anyone keeps it.
We have written this in plain language rather than legal boilerplate, because a privacy policy nobody can read protects nobody. Where the law requires specific wording, that wording is included and marked.
If anything on this page does not match what the app actually does, this page is wrong and we want to hear about it: start@oddlyeffective.com
We do not ask who you are. There is no account, no sign-up, no email address, no password, no username. We cannot identify you and we do not try to.
The app talks to four outside services and no others:
Everything else — your worlds, your photographs, your progress, your settings — stays on your phone and is deleted when you delete the app.
There are no adverts. There is no analytics SDK. There is no chat. We do not sell or share your personal information, and we never have.
Oddly Effective LLC is the data controller for the purposes of this policy.
| Legal entity | Oddly Effective LLC, a limited liability company registered in the United States |
| Contact for privacy matters | start@oddlyeffective.com |
| Application | Manga Craft |
| Bundle / package identifier | com.mangacraft.app |
| Website | https://oddlyeffective.com/ |
We are a small studio. Privacy questions are read and answered by a person, not a ticketing robot, and we aim to reply within a few days and are required to within thirty.
This list is deliberately specific, because vague privacy policies hide things.
All of the following is written into the app's own private storage on your phone. It is not transmitted to us, it is not backed up to our servers, and there is no cloud save. It is removed when you uninstall the app.
We have no ability to read any of this, and we cannot recover it for you if you lose it. That is the trade-off of a game that does not require an account.
Only four services ever receive anything, and two of the four only if you choose to switch that feature on.
| Service | When it happens | Can you avoid it? |
|---|---|---|
| Apple / Google billing | Only when you make a purchase | Yes — don't buy anything |
| RevenueCat | On launch, to check what you own | No, while the store exists in the app |
| OneSignal | Only if you allow notifications | Yes — decline the prompt, or turn it off later |
| Unity Relay + Authentication | Only when you host or join a shared world | Yes — play alone |
Nothing else in the app makes a network request that carries information about you.
This is every piece of information that leaves the device, what it is for, who receives it, and whether it can identify you.
| Data | Purpose | Who receives it | Identifies you? | Optional? |
|---|---|---|---|---|
| Randomly generated app user ID | Tying a purchase to an installation so it can be restored | RevenueCat | No — random, not linked to any identity | No |
| Purchase and subscription receipts | Unlocking what you paid for; restoring it on reinstall | Apple / Google, RevenueCat | No | No |
| Device model, OS version, app version | Delivering the correct product catalogue and diagnosing store failures | RevenueCat | No | No |
| Country (derived from IP) | Showing prices in the right currency | RevenueCat | No | No |
| Push token | Delivering a notification to your device | Apple / Google, OneSignal | No — revoked when you disable notifications | Yes |
| Device model, OS version, language, timezone | Sending notifications at a sensible hour in a language you read | OneSignal | No | Yes |
| Country (derived from IP) | Not sending region-irrelevant messages | OneSignal | No | Yes |
| Anonymous player ID | Identifying which player is which inside one co-op session | Unity Gaming Services | No — generated per installation | Yes |
| IP address | Routing the connection between two players | Unity Relay | Technically yes, transiently — see below | Yes |
| Block changes and player positions | Keeping two people's view of one world in step | The other player, via Unity Relay | No | Yes |
| Payment details | Taking payment | Apple / Google only — never us | Yes, but we never see it | Yes |
| Crash logs | Fixing crashes | Apple / Google, then us | No | Yes — your OS setting |
On IP addresses. An IP address is treated as personal data under EU law, so we name it here honestly rather than hiding it. It is used only to route packets between two players during a session you started, and it is handled by Unity's relay infrastructure. We never see it, never store it, and it is not retained after the session ends.
Payments are handled entirely by Apple (App Store) or Google (Google Play) under their own privacy policies. We never see your card number, your billing address, your bank, or your legal name. We receive only a confirmation that a purchase succeeded.
To know which purchases and subscriptions to unlock for you, the app uses RevenueCat, a purchase-management service. RevenueCat receives:
RevenueCat does not receive your name, your email address or your payment details. Their privacy policy: revenuecat.com/privacy
Managing or cancelling a subscription is done through your Apple ID or your Google account, not through us. We cannot cancel a subscription on your behalf and we cannot issue a refund — those are the store's to give. Refund requests go to Apple or Google.
Notifications are entirely optional. The game asks once; if you decline, nothing in this section ever happens, and the app works normally without them.
If you allow them, the app uses OneSignal to deliver them. OneSignal receives:
OneSignal does not receive your name or email address, because we do not have them to give.
You can turn notifications off at any time in your phone's settings, or in the game's own options. Doing so revokes the token and stops all of the above. OneSignal's privacy policy: onesignal.com/privacy_policy
Manga Craft can be played entirely alone, and is by default. Nothing in this section happens unless you deliberately host a world or join someone else's using a Story Code.
When you do, the app uses Unity Gaming Services — specifically Relay and Authentication — to connect the two devices. For the duration of that session:
There is no chat, no voice, no usernames and no profiles. The only thing your friend learns about you is what you build.
None of this is retained by us after the session ends. We operate no game servers of our own and store no session records. Unity's policy: unity.com/legal/game-player-and-app-user-privacy-policy
A word of caution about Story Codes. A Story Code is a number that lets someone open the same world as you. It contains nothing about you, but anyone who has it can join. Share it only with people you actually want in your world, the same way you would treat the code to any private room.
If you have enabled “Share with App Developers” on iOS, or the equivalent usage-and-diagnostics setting on Android, Apple or Google may pass us anonymous crash logs. These contain the technical state of the app at the moment it failed — which function, which device, which OS version — and no personal information.
We use them for exactly one thing: fixing whatever crashed.
This is controlled entirely by your phone's settings, not by us. If it is off, we receive nothing.
There are no adverts in Manga Craft. No banners, no interstitials, no rewarded video, no sponsored placements. No advertising SDK is compiled into the app, no advertising identifier is read, and no data is shared with any advertising network.
If that ever changes, it will not change quietly: this page will be updated before the version containing adverts is released, the effective date at the top will change, the store listings will be updated on the same day, and the app will tell you.
Manga Craft is not directed at children under 13.
We know a blocky building game attracts younger players regardless of intent, so we have built the app so that there is nothing for a child to give away: no account, no chat, no profile, no advertising identifier, no analytics, and no way to type anything that reaches another person.
The age gate on first launch asks for a birth year. That year is written to your device's local settings and is never transmitted — not to us, not to any third party. Its only purpose is to let the app avoid enabling anything age-restricted.
We do not knowingly collect personal information from children under 13, in the sense of the United States Children's Online Privacy Protection Act (COPPA), nor from children under 16 in the sense of the GDPR. Since we do not collect personal information from anyone, there is nothing for us to have collected.
If you are a parent or guardian and you believe a child has somehow provided personal information to us, write to start@oddlyeffective.com and we will investigate and delete anything found. In practice, everything a child does in this game stays on the device they did it on, and uninstalling removes it.
| Data | Retained for |
|---|---|
| Everything on your device | Until you delete the app, or delete the world in-game |
| RevenueCat purchase records | For as long as the app is published, so purchases can be restored |
| OneSignal push token | Until you disable notifications or uninstall, then it is revoked |
| Unity anonymous player ID | Per installation; discarded when the app is removed |
| IP address in a co-op session | Transient — not retained after the session ends |
| Crash logs | Up to 12 months, then discarded |
We hold no personal database of our own. There is no customer list, because there are no customers we can name.
We reduce risk mainly by not holding anything worth stealing. There is no user database to breach, because there are no user accounts.
Beyond that: all network traffic between the app and the services named here uses encryption in transit (TLS). The services we rely on — Apple, Google, RevenueCat, OneSignal, Unity — maintain their own security programmes, which you can read about in their policies linked in section 20.
No system is perfectly secure. If you find a vulnerability in Manga Craft, please tell us at start@oddlyeffective.com before telling anyone else, and we will work with you.
Because we hold no personal information that identifies you, there is generally nothing for us to export, correct or delete on our side. In practical terms:
| You want to | Do this |
|---|---|
| Delete everything the app stored | Uninstall the app. That removes all of section 4. |
| Delete one world but keep the rest | Delete that Volume from the bookshelf inside the game |
| Stop notifications | Turn them off in the game's options, or in your phone's settings |
| Manage or cancel a subscription | Your Apple ID settings, or your Google Play account |
| Request a refund | Apple or Google — we cannot issue one |
| Ask what we hold about you | Email start@oddlyeffective.com |
| Complain about how we handled it | Email us first; if you are in the EEA or UK, see section 16 |
We will answer any privacy request within 30 days, and we will not charge you for it or treat you differently for having asked.
Oddly Effective LLC is the controller of the limited data described in this policy.
Legal bases. Under the UK and EU General Data Protection Regulation we rely on:
| Processing | Legal basis |
|---|---|
| Delivering purchases and restoring them | Contract — Art. 6(1)(b). Without it we cannot give you what you paid for. |
| Connecting two players in a co-op session you started | Contract — Art. 6(1)(b) |
| Sending notifications | Consent — Art. 6(1)(a), given at the prompt, withdrawable at any time |
| Fixing crashes | Legitimate interests — Art. 6(1)(f): a game that works. Balanced against your interests; the data is anonymous. |
Your rights under the GDPR are to access, rectify, erase, restrict, object, and to data portability, plus the right to withdraw consent at any time without affecting processing already carried out. Exercise any of them by emailing start@oddlyeffective.com.
We are honest that these rights have limited practical content here: we cannot produce a copy of “your data” because we hold none that identifies you. We will say so plainly rather than sending you an empty file.
Automated decision-making. There is none. No profiling, no scoring, no automated decision that produces legal or similarly significant effects.
Complaints. You have the right to complain to your local supervisory authority — in the UK, the Information Commissioner's Office (ico.org.uk); in the EEA, your national data protection authority. We would rather you told us first, but it is your right either way.
Under the California Consumer Privacy Act as amended by the CPRA:
Categories of personal information collected in the last 12 months:
| CCPA category | Collected? | What, specifically |
|---|---|---|
| Identifiers | Yes, limited | A random app-generated ID, a push token, an anonymous player ID, and an IP address handled transiently during co-op |
| Commercial information | Yes | Records of purchases made in the app |
| Internet or network activity | No | We collect no browsing or search history and no interaction analytics |
| Geolocation data | No | Country derived from IP is not precise geolocation |
| Personal information under Cal. Civ. Code §1798.80 | No | No name, address, phone number, financial account or similar |
| Protected classification characteristics | No | |
| Biometric information | No | |
| Audio, electronic, visual, thermal, olfactory | No | |
| Professional or employment information | No | |
| Education information | No | |
| Inferences drawn to create a profile | No | We build no profiles |
| Sensitive personal information | No |
Sources: directly from your device, and from Apple or Google when a purchase completes.
Business purposes: delivering purchases, restoring them, sending notifications you asked for, connecting co-op sessions, and fixing crashes. Nothing else.
We do not sell personal information, and we do not share it for cross-context behavioural advertising. We never have. There is therefore no “Do Not Sell or Share My Personal Information” link, because there is nothing to opt out of. If that ever changes, we will add one before it does.
Your California rights are to know, delete, correct, opt out of sale or sharing, limit use of sensitive information, and not to be discriminated against for exercising any of them. Email start@oddlyeffective.com. We do not require an account to make a request, and we will not create one in order to verify you.
Residents of Virginia, Colorado, Connecticut, Utah, Texas, Oregon, Montana and other states with comprehensive privacy laws have broadly similar rights to those described in sections 16 and 17 — to access, correct, delete, and to opt out of targeted advertising, sale, and profiling.
We do not conduct targeted advertising, do not sell personal information, and do not profile. Requests go to the same address: start@oddlyeffective.com.
Oddly Effective LLC is based in the United States. The services named in section 20 process data in the United States and, in some cases, in other countries where they operate infrastructure.
If you are in the EEA, the UK or Switzerland, the limited technical data described in this policy is transferred to the United States. Where a transfer requires a safeguard, our processors rely on the European Commission's Standard Contractual Clauses and the UK International Data Transfer Addendum, and several participate in the EU-US Data Privacy Framework. The current position for each is stated in that processor's own policy, linked below.
The complete list. If one is added, this page is updated before the version that adds it ships.
| Processor | What it does | Privacy policy |
|---|---|---|
| Apple Inc. | App distribution, payments, push delivery | apple.com/legal/privacy |
| Google LLC | App distribution, payments, push delivery | policies.google.com/privacy |
| RevenueCat, Inc. | Purchase and subscription management | revenuecat.com/privacy |
| OneSignal, Inc. | Notification delivery | onesignal.com/privacy_policy |
| Unity Technologies | Anonymous player identity and co-op relay | unity.com/legal |
That is the whole list. There is no sixth entry.
If a future version of Manga Craft collects something not described here, this page will be updated before that version is released, and the effective date and version number at the top will change.
Where a change is significant — a new category of data, a new processor, or advertising — we will additionally tell you inside the app, and where the law requires it, ask you first.
We will not make a change quietly and hope you do not notice. If you ever find that the app does something this page does not describe, that is a mistake on our part and we want to be told.
Version history
| Version | Date | Change |
|---|---|---|
| 1.0 | 8 September 2026 | First published |
Oddly Effective LLC — United States
Privacy and support: start@oddlyeffective.com
A person reads this address. Our full registered business address is on file with the App Store and Google Play and is shown on our store listings; if you need it in writing for a formal request, ask and we will send it.